2 Reference

2.5 The club edition

2.5.1 Two editions

Swarm Synth V plays in two editions. The classic edition is the instrument described so far: logic first, every sound traced to something the flock did, and a beat that comes from the flocks crossing an invisible grid (2.4.5). The club edition, Swarm Synth V.02 Club Edition (2026), is a special edition for electronic dance music: it keeps the swarm, its measures, its notes and its scores, and replaces the beat with a club beat — one clock keeps the time for everything, and the swarm decides what plays on it. It puts the sound first: the swarm still plays every part, but the parts are written for the dance floor.

The key 0 (or the controller's track buttons) switches between the editions at any moment; a score chooses its edition (2.8). Into the club edition, its clock starts on a downbeat; back to the classic one, the club's sounds die away before the classic beat takes over.

2.5.2 One clock

The classic beat's tempo is each flock's own speed, so every flock beats its own time, and two flocks make a polyrhythm. Club music needs one steady pulse. The club edition therefore runs a clock of its own — a tempo, four beats to a bar, sixteen steps to a bar — and every sound of the beat starts exactly on a step. The swarm never moves the clock; it decides what plays on it.

2.5.3 The swarm as the arrangement

The flocks are ranked by size. The largest carries the beat; the next three add percussion, each in its own sound; any further flocks add nothing of their own, so that the beat stays readable however the swarm splits.

what the swarm does what plays
no flock only the pulse: the beat's low tone, soft, on every beat
packed too tight to flock, trembling (the jam that crackles) the beat goes on, with the hi-hat and the shaker: a crowd too dense to flock still dances
one large flock the beat — half time while it is slow, four to the floor when it is fast
… flying as one a blip on beats 2 and 4
… holding a large part of the swarm the bass, its note from the flock's height
any flock a hi-hat on the off-beats and a shaker after it, and before it too when the flocks are fast
the 2nd, 3rd and 4th flock crossing the grid a plucked bass, an acid blip, a burst of noise
every flock its drone, in stabs on the steps

So the form of a piece follows the swarm: when the boids scatter, the drums drop out down to the pulse (a breakdown); when flocks gather, the hi-hat, the shaker and the stabs come in (a build-up); when one large flock forms and flies fast and aligned, the beat, the blips and the bass all play (the drop).

The arrangement follows the swarm continuously but is heard only on the clock's steps: a part comes in on its next step, the bass changes its note only with a new bar. A flock forming or breaking up therefore sounds like a part entering or leaving the track, never like a stumble in the time.

2.5.4 The sounds

All sounds of the club edition are made in the program, without samples: sines, saws and pulses through filters, folded and saturated waves, and noise from a fixed formula. Nothing uses chance, so the same score and seed give the same take, as in the classic edition. Everything is in one key, A minor pentatonic.

sound plays when on the clock ▶
the beat one large flock (a quarter of the boids or more), or the jam beats 1 and 3, or every beat when the flock is fast
the pulse the beat is silent every beat
blip the beat plays and the flock flies as one beats 2 and 4
hi-hat any flock, or the jam the off-beats
shaker any flock, or the jam after the hi-hat, and before it when the flock is fast
bass the largest flock holds a large part of the swarm the off-beats, a new note each bar
plucked bass the 2nd flock crosses a line of the grid the next 16th
acid blip the 3rd flock crosses a line the next 8th
noise burst the 4th flock crosses a line the next beat
drone stabs every flock patterns on the steps, by the flock's speed
notes two boids meet free; inside a flock cut into 16ths
crackle boids tremble free, as in the classic edition
the rhythm together

2.5.5 The mix

Under each beat the drones, the notes, the crackle and the bass duck and swell back — the breathing of a club mix — so that the low end belongs to the beat. By hand the player adds what a DJ adds: the tempo, which starts very slow and can be raised as the set builds, and the volumes of the beat layer (everything on the clock, the beat itself, the blips, ticks, shaker, bass and percussion), the drones and the notes, each on its own fader (2.7).